How to Run a Futsal, 5-a-side or Sunday League Team: Availability, Subs and Fair Teams

Whether you're starting a team from scratch or you're the organiser who's tired of chasing people every week, this is the practical playbook.

Most amateur teams don't fold because they're not good enough. They fold because of admin. Games get cancelled when you can't get numbers, the money gets messy, the same mates end up on the same side every week, and one by one people stop turning up. The flip side: get a few basic systems in place and a team can run for years. This guide walks through those basics in order.

1. Setting up: squad size, pitch and kick-off time

Build a squad 1.5 to 2 times the size you need

Futsal and 5-a-side are five per side, so an in-house game needs 10 players a week, or about 12 once you allow for rolling subs. An 11-a-side Sunday league side needs 11 starters plus subs, and a casual 11-a-side kickabout needs 22. Not everyone can make every week (work, family, injuries, hangovers), so recruit well above the minimum. For a weekly 5-a-side or futsal game, a squad of 15–20 is a good starting point. For Sunday league, aim for 18–22 registered players.

A block booking is half the battle

If you can lock in the same pitch at the same time every week, most of the organising is done. Players build it into their routine, and the organiser isn't fighting for a slot every Monday. Pitch hire varies a lot by city, day, time and indoor versus outdoor (an hour of indoor court time in a big US city can easily cost $100–150), so compare a few venues and ask about a discount for a season-long block booking. Keep it within about 30 minutes of where most players live or work and turnout will be noticeably better.

Pick a day and time and don't move it

Choose the slot that suits most of the squad, whether that's a weeknight or a weekend morning, and keep it for at least a full season. Every time the schedule changes, attendance drops. When you're first setting up, a quick poll of available times is worth doing.

2. Taking availability: beyond the group chat poll

Most teams take availability with a poll in a WhatsApp or group chat. That's fine at first, but as the squad grows the cracks show:

The fix is to agree the rules up front:

  1. Set a deadline. For example, "availability closes at 9pm the night before." Some teams charge the match fee to anyone who drops out after the deadline.
  2. Run a cap and a waitlist. Once the game is full, later sign-ups go on a waitlist, and if someone drops out the next person on the list moves up.
  3. Same-day drop-outs say so. Don't just change your vote. Build a culture where people post a quick message, and the organiser's life gets much easier.

In the FutsalMoa app you can open an availability poll for every game with a deadline, a player cap and a waitlist. You can also see at a glance who hasn't replied yet.

3. Subs and match fees: how to collect money without the drama

Money causes more fallouts in amateur teams than anything else. There are two main ways to collect it:

ApproachWorks best forWatch out for
Monthly subsTeams with a settled core who play every week, teams with a block bookingComplaints from players who miss a lot, chasing payments up front
Pay-per-game match feesTeams whose numbers change every week, teams who often bring in ringersThe organiser has to settle up after every single game
HybridSquads mixing regulars and occasional playersWrite the rules down clearly

Whichever you choose, open books matter most. If everyone can see what came in, what went out and what's left in the kitty, suspicion of the treasurer disappears and people pay more readily. Just posting the balance once a month goes a long way.

When the cost doesn't divide neatly, round up. A $120 court split between 13 players is $9.23 each; charge $9.50 and you collect $123.50, leaving $3.50 in the kitty. Many teams let that build up to pay for new balls or bibs. Decide exceptions in advance too, such as whether the organiser plays free or what a guest player pays.

💰Court Cost SplitterDivide the pitch fee by the number of players and get a ready-to-send payment message for the group chatTry it ›

In the app, match fees are split between the players who actually turned up, and you can tick off who has paid.

Let the app handle deadlines and paymentsPoll deadlines, cap and waitlist, and who's paid, all on one screen.
Open in the app

4. Picking fair teams: balance is what makes it fun

If one side keeps winning by miles in your in-house games, nobody enjoys it, winners included. That's why picking fair teams every week matters more than you'd think.

⚖️Team PickerEnter names and skill ratings and get balanced teams instantlyTry it ›

Once the teams are picked, agreeing a simple formation makes the game flow much better. Start with something simple like a 2-2. There's more detail in our guide to futsal formations.

📋Formation BoardLay out positions for the teams you've pickedTry it ›

In the app you can balance teams by skill using only the players who said they're in, so there's no copying names from one list to another.

5. Keeping stats: small numbers, big motivation

For an amateur team, stats aren't about league tables. They're a reason for people to keep coming back.

Plenty of teams find that an end-of-season awards night, even with cheap trophies, makes a visible difference to turnout. Keeping stats is hard for one person to do every week, so either get into the habit of entering them straight after the final whistle or rotate the job.

In the app, logging each game builds up your season stats automatically, so you don't have to keep a separate spreadsheet of top scorers and appearances.

6. Team rules and announcements: set them early

Rules made after a problem feel like they're aimed at one person. Agree these basics when the team starts and pin them somewhere everyone can see:

Use pinned messages or an announcements feature so the rules don't get lost in the chat, and when a rule changes, re-post it with the date it changed.

7. Bringing in new players: the first game is everything

A team that lasts needs a steady flow of new players, and whether a newcomer sticks around is mostly decided in their first game.

  1. Send one invite link. If a single link shows the schedule, venue, fees and rules, new players don't have to ask a dozen questions.
  2. Make the first game easy. Lots of teams waive or discount the first match fee.
  3. Give them a buddy. One person to explain where the pitch is, which bib to wear and who's on which team takes most of the awkwardness away.
  4. Rate them conservatively. Give new players a middle-of-the-road skill rating for the first few games, then adjust.

In the app, anyone who opens your invite link can join the team straight away and see the schedule and availability polls.

Wrapping up

Good team management comes down to one thing: building a setup that runs without the organiser having to remember everything. Availability with a deadline, open books, fair teams and consistent stats will keep a team going far longer, and keep it fun. Don't try to fix everything at once. Start with whatever annoys you most this week.

Hand the weekly admin over to the appAvailability polls, team picking, match stats and subs, all in one app.
Open in the app

Frequently asked questions

How many players do you need to start a 5-a-side or futsal team?

Futsal and 5-a-side are five per side, so an in-house game needs 10 players each week. Not everyone can make every game, so most teams keep a squad of around 15 to 20 players.

Is a WhatsApp poll good enough for taking availability?

It works, but there is no deadline, it is hard to run a waitlist when too many people say yes, and it is easy to miss when someone changes their vote. Agreeing a deadline, a player cap and waitlist rules up front makes it much cleaner.

How much should Sunday league or 5-a-side subs be?

There is no standard amount because it depends on pitch costs, how often you play and how many players you have. Take the pitch fee multiplied by games per month, add other costs such as league fees, kit and balls, divide by the number of players, then add a 10 to 20 percent buffer.

How do you pick fair teams every week?

The most common method is to give each player a rough skill rating and split them so each team's total is about the same. Spreading goalkeepers and positions evenly as well makes games even closer.

Tools that help